“Wise words. But also weak ones!”
—Representative Jedda, Love and War

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In a once war-torn world that is united in a fragile peace, a recently graduated student is unaware of the role he will soon play.

Coming Soon: Magical Girl Lavie

In the town of Davenport, a girl named Lavie lounges about in her room, bored. After checking her mailbox, she’ll be pulled into a magical adventure within a dreamy fairy-tale land.

Updates

November 20th, 2017

Three news pieces of art have been added to Fan Contributions!

September 27th, 2017

Greetings and salutations, everyone! Boy, it’s been a while and a half since the last update, and I must apologize for that. I’ve been planning on adding a news update for some time now, but was waiting on one particular thing to be completed… and well, that sort of thing can drag on for a while and a half, as you can imagine. Thankfully the stars aligned and I was able to assemble the pieces I needed!

So, how have things been going, with Magical Girl Lavie? Not bad, but progress has been—without question—uneven. In some areas it’s a case of being limited by the budget, and only being able to afford a certain amount of progress every month. (Still, slow and steady, as they say!) In others, I’m a bit bottlenecked by certain elements not being ready, and holding up work on others. I suppose that’s part of the joy and sorrow of game development? I do think that some of the biggest hurdles have been cleared though, and hopefully progress is going to be speeding up in the weeks and months to come. :)

Onto specifics, then! Here’s a little clip of the latest version of the battle system in action. This is all super-pre-alpha stuff of course, with a lot of things subject to change, but the basic building blocks are here.

You may or may not have noticed that Lala is not controllable there. This wasn’t my intention at first, but I think it could be an interesting idea. Should Lala, being Lavie’s magical sidekick (and untargetable by enemies!) simple act independently? Should Lavie be able to give her general commands (“Keep us healed!” “Boost our defense!”) as a half-way measure? Or would it be better to simply have full control over her actions? It’s worth pointing out that while Lala cannot be targeted by enemies, if Lavie is knocked out, so too is Lala. Let me know what you think!

Finally, here’s a look at some of the various bits of art our various artists have been working on. Starting out with Riklaionel and the battle system sprite art:

[Dancing bullseye]

This enemy thought he was prepared… but Lavie’s not packing a bow this time!

[Sword man]

“I have the powerrrrrrr!”

[Completed sprite]

The completed version of the above.

[Professor sprite] [Stormhunter sprite] [Lala sprite]

In-game character sprites, done by Hiddenone!

Face art and cutscenes by Nueajaa:

[Dancing bullseye]

“I like it, but could you add a touch of maliciousness and a dash of vulnerability?” “OK!”

[Knights sketch]

Face art of a couple minor characters.

[Reinhardt sketch]

Magical Knight Reinhardt enters the scene! Mary seems less then impressed, somehow…

[Map]

[Map]

[Map]

Maps, by mapper Missnile!

That brings this news update to a close. Hope you enjoyed, and as always, please feel free to let me know what you think!

Admiral Styles

Last modified on November 21, 2017.