Notice: The title given to this article is incorrect due to technical limitations. The correct title is “Operation: Auspex.”
Known bugs (pilfered from Ye Olde WASTE Site):
- In Mission 2, Psionic Templar sometimes doesn't leave properly...he doesn't leave at all. This will cause the game to hang up, and you'll have to restart the mission. This only happened once out of the 20+ times I play-tested it, so it's not likely, but it can happen.
- In Mission 1, the same thing may happen: Psionic Templar just hangs around. But in this case, the game won't hang up...it's just an annoying quirk. Unforunately, I saw this one twice, so it's a bit more likely to happen.
- For some reason I still can't figure out, sometimes Player 1 (red) will attack the heroes in Mission 2 when they first stop to talk. Red is not supposed to do this, and I have no idea why it does, since they're allies at that point. If it happens, you may have to restart the mission, depending on how it turns out.
DTZ did a hand-drawn preview of mission 3 (367.5 KB) that you might find neat.